Brazil is rapidly becoming one of the world’s hottest spots for the gaming and mobile industries. This May, from May 10 to 18, 2014, the Centro Cultural São Paulo hosted the first Festival of Independent Games for Latin America. This event, called BIG (Brazilian Independent Games), invited game developers from around the world to present their Indie Games and also to compete in a competition called Demonight. There were prizes, parties, and lots of excitement culminating in a named awards ceremony! Xsolla was there to see it all.
— Asteroid Base (@AsteroidBase) May 20, 2014
Some of the prizes from the well-curated jury included both the Best Game Award (won a trophy and a prize of Brazilian Real of $30,000) and the Brazilian Award for Brazilian games only (won a trophy and a prize of R$7,000). There were also awards for best sound, best art, best narrative, best gameplay, and even best demo for those who participated in the Demonight competition. But, the attendees and public sphere didn’t miss out on the action. They were able to cast their votes for the best game by popular vote among the titles that were exhibited at the festival itself for a prize of R$5,000 and a trophy as well.
Xsolla enjoyed the fresh enthusiasm of Brazil’s first independent games conference. We checked out the showcases and lectures, many of which had well-known game development figures such as Disney, Rovio, Facebook, Ubisoft, and many more. Many of these exciting panels focused on monetization, indie success stories, investment, and free-to-play games. Our team especially enjoyed a forum on general game business, where participants provided outreach and contact to attending participants. The panel leaders provided a great opportunity for developers to present their own personal work to successful, existing companies, get feedback, and perhaps develop a business relationship with them.
Leonardo Amorim of Xsolla says about the festival:
Unfortunately, I don’t know how many people were ate the Festival, but I can guarantee you that the attendee number exceeded their expectations. When we were searching the feedback of the public after the Festival, we only saw optimistic comments. So, everyone there really enjoyed the show!
Although there were many great games, we had one favorite:
My opinion is with the majority of the public and Aritana and the Harpy’s Feather really got my eyes on. That’s the one that I would choose as my favorite one. The guys really developed a good game with awesome graphics, gameplay and interactivity. It’s easy and addicting to play. I had almost a feeling of time lapse when we looked at the clock and 2 hours had passed! It’s a game that we don’t get tired of playing.
The festival also provided other forms of entertainment, including many relevant activities, such as the movie FreeToPlay, offered for free viewing for all those who attended the conference. It was a fantastic festival and we had a great time. Please enjoy checking out some photos we took at the event, and watch our interview with Jamie Tucker, who was the winner of Best Gameplay prize. Read more about their win online here.