Interview: “Entertainment Driven by Innovation and Passion” – Team Playnery

“Remember upon the conduct of each depends the fate of all.” – Alexander the Great.

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Individual efforts, however important and influential, can only dream of accomplishing what a well-disciplined team can.

Teamwork is at the core within the foundation of Playnery as Jay Heo, Playnery COO, states that, “a large majority of us have been working together in the gaming industry for over 10 years.” The trials and tribulations faced by this team of individuals is what eventually stemmed the magnificent creation that is otherwise known as Mother of Myth, a Greek and Roman mythology based action RPG available on multiple platforms including iOS and Android, but also can be optimized to play on the SmartTV and PC. Next, we will jump straight into the mind of Jay Heo, providing insight into the process of envisioning and releasing a high-quality, visually intense game such as Mother of Myth.

Screen Shot 2014-07-16 at 2.40.21 PM– First off, what is your studios gaming background? Can you give us a little info about your company?

We have some of the smartest minds and the most talented people on our team. A large majority of us have been working together in the gaming industry for over 10 years after our CEO, Henry Park started nFlavor, his first gaming company. Playnery started about 3 years ago with the mission of developing great games for users all around the world with the ability to play on any device. We have developed our own in-house 3D game engine for multi-platform use such as SmartTV, iOS, Android, and PC. The first title we have developed is Mother of Myth, a Greek and Roman mythology based action RPG that delivers high quality 3D graphics.

Screen Shot 2014-07-16 at 2.40.32 PM– How did you guys conceive such an intricate and detailed game such as Mother of Myth? What were the early stages of development like?

The concept originated from an interest in Greek and Roman mythology and a previous background in role playing games (from PC gaming). We wanted to develop a great RPG with a well-organized story line. In the early stages, we focused on Facebook’s web platform as our main platform so the game was quite optimized for web and not mobile. However, we decided to focus on mobile devices instead so we worked to optimize the game for high spec mobile devices. Before launching Mother of Myth officially in May, we struggled to optimize the game for mobile, but based on the feedback from users now, we’ve done a pretty good job optimizing.

Early Development/ Facebook video: 

– Did you consider how you were going to monetize when you conceived the game? How did this monetization model affect the development of the game?

The monetization we implemented in our game was considered based off a lot of other RPGs and social titles currently in the market. We think the most important thing is to provide a fun game for our users and the monetization would follow from that. As a team, we spend more time putting together ideas that would make the game more exciting for users and we always take their feedback seriously when considering these new ideas.

Screen Shot 2014-07-16 at 2.39.22 PM – Do you have any other projects coming up?

We’re currently working on two separate projects. Fist and a sequel to Mother of Myth, currently called Mother of Myth 2. The sequel’s story line will be a different Greek and Roman myth but will have a lot of the awesome features you see on Mother of Myth.

– What have you learned from your experience thus far with the release of Mother of Myth?

Releasing our first title worldwide for the first time was all a learning experience in and of itself. We had to learn from our mistakes and make improvements along the way. It’s important to have a strategy and great timing but even if things don’t go as plan, it’s important to be flexible. It’s also very important to listen what the users have to say in order to continuously improve the game.

Kickstarter Video:


– What advice do you have for any other developers who are interested in putting out games?

A lot of it is trial and error, especially if you’re a startup or just doing it on your own. It’s important to strategize and have a plan, but if things don’t go according to plan, don’t freak out. Make adjustments as they come. Based off user feedback, fix and update your game as soon as possible. You never know what will become viral, but if you have a fun and great game, you’ll do fine.

– Any final words for the readers and fans?

Mother of Myth is more than your typical hack’n’slash RPG currently out in the market. Our game has a lot to offer in terms of graphics, storyline, and all around good fun. We’re constantly working to improve the game based off the feedback from our fans and hope you’ll take some time to try the game out yourself. We have an exceptional customer support team that responds to inquiries and suggestions within 24 hours during regular business hours if any issues arise.

You can check out Playnery’s Mother of Myth Global Launch Trailer at:

Slice n Dice your way to victory in the fast-paced, visually stimulating, and newly released game: Mother of Myth

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