Sherman Oaks, CA (USA) – May 21, 2015 – Storefront management and billing provider, Xsolla, is proud to announce the Xsolla Unity SDK which will be available in an entirely new “Billing” category on Unity.
The US digital games market kicked off 2015 with a bang as sales reached an astonishing $1.1 billion, continuing it’s prosperous trend upwards. (SuperData Research)
The $1.1 billion total was achieved as customers frantically purchased all they could afford from the massive digital games sales towards the end of 2014. Easy-access gaming platforms such as Steam only aided in the prosperity of the US digital games market as the platform laid out the industry’s best games for the lowest costs you could find, all in one convenient location.
“Many developers aren’t approaching the business design early enough in the cycle.” – Ethan Levy
(Indie Game Developer/Monetization Design Consultant)
Ethan Levy, Indie Game Developer & Monetization Design Consultant at FamousAspect, recently shared insightful information with Xsolla about some painful patterns he’s seen in game development from the past 3 years consulting on game monetization. His findings come nothing short of astonishingly accurate and critical to the long-term success of a game developer and their free-to-play games.
G-Star 2014 has arrived and people are buzzing with excitement, gathering from all over the world to attend the world’s fourth-largest game conference located at Bexco in Busan, South Korea.
This year was the 10th anniversary of the annual games conference and people were clearly excited as there was a new record of attendees set. Another record was broken as last year, there were 1,235 total booths and this year, the number of booths shot up to 1,397.*