Xsolla integration manager, Aleksandr Menshikov, spoke in detail about his work with one of the biggest flash game portals on the Web: Miniclip.
Xsolla had the exciting opportunity to interview Mr. Wang, CEO of Game Teahouse which is one of the biggest gaming media companies in China. Mr. Wang gives his personal insight on the current and future development of the Chinese gaming industry.
Game Teahouse, otherwise known translated as “Youxichaguan,” operates as one of the Southwest’s largest gaming media platforms in China with a specialization in the mobile gaming industry. They are best known for being one of the first to enter into the Chinese mobile gaming industry and for hosting a multitude of well-received gaming events, specifically once a month, year after year. Now as a household name within the Chinese Gaming Industry, Game Teahouse looks to expand their reach into new and exciting markets.
Both titles are incredibly simple in terms of design which has led to other developers trying to compete with them either with clones or similar titles. However, today’s post talks about why this is a giant mistake and how these developers and others leveraged advertising to make competing against them on their terms impossible.
In a recent post, we looked at the problems of cloning on the mobile market and why it’s so hard to label titles as clones. Part of the issue has been the boom of developers and the lower cost and ease of use of the development software.
However, the same elements are a part of the Indie market and for today’s post we’re going to look at how the Indies have avoided clones and if those traits can rub off on the mobile market.